The Featherfly Studios team is looking for a Programmer and a 3D Modeler to join our team and contribute to our game Streaming Simulator.
The team currently consists of:
@Basekill - Game Designer and Graphics/UI Designer
@Bread_Empire - Programmer
@MatG013 - Builder
Both Mat and myself have worked on Game Dev Life and we have all worked on various other projects before (individually)
About Streaming Simulator
Streaming Simulator is a Video Creator Simulation Game where you collect cards of your favourite streamers, explore worlds and stream! Although it is a simulator, it is nothing like the current ones on the platform, so we need your help to make the experience revolutionary.
Tasks
3D Modeler Task
We are looking for a 3D Modeler to create low-poly ‘look’ meshes. The models will mainly be technology items such as PCs, cameras etc. but will also include environmental models such as trees, bushes etc.
UV Maps will be required for some of them
The workload will be fairly light - consisting of 10+ models
Work will also be given for updates in the future.
We are looking for a Programmer to develop our game Streaming Simulator.
The tasks will consist of but not limited to:
A video creation system - Similar but still different to Youtuber’s Life
Grid placement building system
Loot boxes - with trading, inventories etc.
Implementing UI into studio
Card collection system with stats and upgrading
Currency System
More information will be given if you are selected.
You will be required to make a modular update system so that it is quick and easy to add new unlocks, skins etc.
Requirements
At least 13+
Ability to communicate and work well with others
ALL work must be made yourself, no other assets
Must have experience working on previous projects/games before
Payment - 3D Modeler
Payment can be negotiated but we are offering 500-2k Robux per model (depending on complexity) for simple meshes - some will require UV maps but not all.
For larger, more complex models such as vehicles (Mainly cars) I will be offering 5k-10k Robux
We are not offering % or USD payments.
Payment - Programmer
We are offering 250k Robux for completion of the game and updates for 2 months. Further payments can be negotiated.
You may be required to work with another programmer.
Contact
If you are interested, please contact me
Twitter: @BasekillRBX
Discord: Basekill#5209 - If no reply within 2 days please contact on Twitter/Dev Forums
DM on DevForums
Please include the following:
Portfolio with screenshots/gifs
Contacts to any previous employers/team members
Roblox Username/Additional contact information e.g. Discord
Your age
(Optional) An attempt at making the models from the reference images
I do realise that both programming and modelling are difficult and require lots of skill and experience.
Currently the tasks are for both programmers so there will essentially be half the work after we agree on who does what task.
The other programmer is still unsure whether or not they will be able to work fully on the game, if they are not I will definitely be increasing the payment to at least 100k.
As for the modeler, depending on the model different amounts can be negotiated.
We do not have a texture artist on board but we will pay extra for the models that require UV maps. Therefore the modeler we hire will need to be able to model and UV map.
I agree with Egg on this. RoStreams has been in progress for the past two years. And as a Programmer and overall developer of the project, I see some unfair standpoints as I currently work for 100K Full Project + 50% of all work profits. No hard feelings of course but I wouldn’t want anyone lowballed or even underappreciated for their work.
As far as I know, Streaming Simulator and RoStreams are very different games other than the fact that they both revolve around streaming.
In regards to the 2 years, wouldn’t that be a disadvantage for the programmer? They have to put in more work yet the pay is the same (other than the percentage)
The game is a much smaller project which is expected to take about 2-3 months to develop, other programmers have estimated it to only take 1 month to program but I’d rather plan for a longer period of development to avoid unforeseen problems.
I am not trying to undervalue anybody’s work, it is a fairly small game with no risk for the programmer, taking a percentage will always carry a risk of the game flopping. This is not the case as I would be paying a set monthly amount for updates.