SO I want some rays going out from the sides of the player: Not exactly to the front or the back, but at an angle from the sides. Here’s a visual representation:
where the red are the rays
How am I able to achieve this?
SO I want some rays going out from the sides of the player: Not exactly to the front or the back, but at an angle from the sides. Here’s a visual representation:
where the red are the rays
How am I able to achieve this?
slight bump? really need help
roblox chars suck
If I understood your question, you could use something similar to get a direction vector relative to the player’s facing direction:
local rayDir = (char.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(45), 0)).LookVector.Unit * LENGTH
Modify the axis and degrees as needed, then use it in your raycast.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.