SO I want some rays going out from the sides of the player: Not exactly to the front or the back, but at an angle from the sides. Here’s a visual representation:
where the red are the rays
How am I able to achieve this?
SO I want some rays going out from the sides of the player: Not exactly to the front or the back, but at an angle from the sides. Here’s a visual representation:
where the red are the rays
How am I able to achieve this?
slight bump? really need help
roblox chars suck
If I understood your question, you could use something similar to get a direction vector relative to the player’s facing direction:
local rayDir = (char.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(45), 0)).LookVector.Unit * LENGTH
Modify the axis and degrees as needed, then use it in your raycast. ![]()
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