I have 3 teams: Hunter, Cop, Innocent.
I don’t want a player to know the team that any other player belongs to.
I used CollectionService to add team tags to each player instance.
However it seems that the all the tags are replicating to every client. I wanted to keep the tags server-sided.
How do I prevent clients from knowing what teams other clients belong to? I used CollectionService because it is an official roblox service but I can’t figure out a way to keep it server-sided.
Are there better ways to go about this?
There’s currently no way to prevent stuff from being replicated, I wish there was one…
Like @Pokemoncraft5290 said, you’ll probably have to store that inside a serverscript in a table