How to prevent CollectionService tags from replicating to the client?

I have 3 teams: Hunter, Cop, Innocent.
I don’t want a player to know the team that any other player belongs to.
I used CollectionService to add team tags to each player instance.
However it seems that the all the tags are replicating to every client. I wanted to keep the tags server-sided.

How do I prevent clients from knowing what teams other clients belong to? I used CollectionService because it is an official roblox service but I can’t figure out a way to keep it server-sided.
Are there better ways to go about this?

Have a table on the server to store who is a Hunter, Cop, Innocent, etc. It’s probably easier to work with anyways.

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There’s currently no way to prevent stuff from being replicated, I wish there was one…
Like @Pokemoncraft5290 said, you’ll probably have to store that inside a serverscript in a table

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Thanks. I will have the table accessible in the MainController ModuleScript.

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