Context: Im making a quest thingy but its using roblox chat “service” and Im not sure how I would know when to re enable the proximity prompt. once the chat bubble is cleared.
Is there an event or method Im missing?
Context: Im making a quest thingy but its using roblox chat “service” and Im not sure how I would know when to re enable the proximity prompt. once the chat bubble is cleared.
Is there an event or method Im missing?
I’m not much of a scripter but I imagine you could detect when a player sends a message using Messaging Service and waiting the duration time set in the text chat service
local bubbleChatDuration = game:WaitForChild("TextChatService").BubbleChatConfiguration
Players.PlayerAdded:connect(function(player)
player.Chatted:connect(function(msg)
bubbleChatDuration.BubbleDuration -- something or other
-- code
end)
end)
someone correct me if im wrong about this.
ok, your post helped me find a solution. but now I have a different problem TextChatService:DisplayMessage isnt working!!
Are you sure youre not looking for DisplayBubble
or DisplaySystemMessage
?
checking the documentation I dont see TextChatService:DisplayMessage listed.
OOHHHH i typoed… (its no longer an issue, I used something else, thanks!)
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