I’m trying to make a vehicle camera inspired by some racing games, and it is working how I wanted, however I haven’t been able to fix the “jittery” effect of the camera.
I’ve looked through a few forums but none have answers, only one does but I couldn’t understand it.
I am using :Lerp() to do my camera and delta time is used.
Nevermind, it apparently was the way I was calculating the action camera’s position and because of the car’s speed constantly slightly changing it was another cause of the jittery effect, Stepped did solved it.