do your game have to be public to get loadingscreen?
No? You need to create one for yourself with GUI, and you might want to use the .PlayerAdded function for a loading screen.
Can you give more context? If you test in studio and your game is very small, it is often fast enough to just skip the *default loading screen.
Add a comma between the:
for i = 1, #assets do
Remove the percantage in Background.Display, this is a syntactical error.
Well you already have a typo where you put 1 #assets instead of 1, #assets and Display%.Text where you should have Display.Text. What kind of script is this and where is it located?
Also using game:GetDescendants() would be useless in this scenario because it only gives you what has already loaded so…
still no loadingscreen? i added a , and removed display% to display procent
Can you show everything inside of LoadingScreen? (Screenshot)
You have to individually set what you want to load I think. Print out print(game:GetDescendants()) and see what you get.
That’s because Displayporcent is not inside of BackGround
Can you also show us the output console? It might have good info.
i putted into background but still no loadingscreen
output console? wdym? wheres that?
Wait What type of Script is this.
It is a localscript, those are unrelated errors.