Why no loadingscreen?

do your game have to be public to get loadingscreen?

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No? You need to create one for yourself with GUI, and you might want to use the .PlayerAdded function for a loading screen.

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Can you give more context? If you test in studio and your game is very small, it is often fast enough to just skip the *default loading screen.


i did this script but no loading screen?
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Add a comma between the:

for i = 1, #assets do

Remove the percantage in Background.Display, this is a syntactical error.

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Well you already have a typo where you put 1 #assets instead of 1, #assets and Display%.Text where you should have Display.Text. What kind of script is this and where is it located?

Also using game:GetDescendants() would be useless in this scenario because it only gives you what has already loaded so…

still no loadingscreen? i added a , and removed display% to display procent

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Can you show everything inside of LoadingScreen? (Screenshot)

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You have to individually set what you want to load I think. Print out print(game:GetDescendants()) and see what you get.

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That’s because Displayporcent is not inside of BackGround

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Can you also show us the output console? It might have good info.

i putted into background but still no loadingscreen

output console? wdym? wheres that?

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Wait What type of Script is this.

It is a localscript, those are unrelated errors.

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