Issues with DeltaTime

I’ve been working on something that uses RunService, and I noticed that it changes a lot faster with 300+ fps than with around 60 fps. I’ve tried using DeltaTime but im not sure if im using it correctly. This is what im doing right now.

ZiplineVelocity += 10 * -(GetAngle()/90) / (Delta*60)

When im running around 60 fps, Delta*60 is always around 1. But when im running a lot higher fps, Delta*60 is around 0.15.

Low Fps (Works fine)


High Fps (Wayyy too fast :<)

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Try just multiplying everything by the delta

ZiplineVelocity += (10 * -(GetAngle()/90)) * Delta
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This slows it down with higher framerates, but not much. It also slows it down when I test at 60 fps :<

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