I’ve been working on something that uses RunService, and I noticed that it changes a lot faster with 300+ fps than with around 60 fps. I’ve tried using DeltaTime but im not sure if im using it correctly. This is what im doing right now.
ZiplineVelocity += 10 * -(GetAngle()/90) / (Delta*60)
When im running around 60 fps, Delta*60
is always around 1. But when im running a lot higher fps, Delta*60
is around 0.15.
Low Fps (Works fine)
High Fps (Wayyy too fast :<)