Is there a way to lower the FPS on an animation?

Hey there! I want to give my animations a low framerate style (24 fps). I know I can use constant in the animation editor, but this doesn’t give the transition between animations a low framerate. Is there any way to achieve this?

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This topic might be of help for you.

You can replicate the keyframes to make 24 in a second.

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That’s what I have been doing, but this method doesn’t change the transition between 2 animations.

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For transitions I wouldn’t know yet.
To make transitions in animations you can use Weight, but whether you can alter the framerate of those is unknown to me.

My guess would be (depending on how quick you want the next animation to play) to make the animation finish with Length and then queue a transition animation or go straight to the second animation.

These are things that can change depending on the priority of the animation and/or looping animations, but that’s the closest I can think of solving the issue at hand.
My apologies.

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For now I just do animation:Play(0) to make it instantly play, I guess I’ll have to wait until Roblox out of nowhere gives us the ability to change the framerate.

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Sure thing.
If I come across anything in the future that might be of help for you, I will come back to this thread or send you a direct message to inform you.

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