I just want to weld 2 parts, or just attach them so the first part will follow the 2nd part (position only) when the 2nd part rotates (its a wheel so it will move using angular velocity)
2 Likes
could you explain it better?
you mean you could make a part follow a part with vector3 values
Well, i wanna make a truck, and the way it will move is through wheels, and for wheels to move, they rotate.
I use angular velocity to rotate the wheels, and alone, they move like expected.
But when i attach the truck base to the wheel, it rotates the full truck, like rotates it like a angular velocity inside a model.
1 Like
Did you solve it? I also need to weld part without rotation