AisarRedux
(AisarRedux)
#1
like the title says, the game anims speed up with no sudden reason; this happens in studio and out of studio
https://gyazo.com/1339b30c11c5570bb032d58c653d5550
here’s what i use to play animations, so tell me if i’m doing something wrong which is heavily unlikely and i think it’s a roblox bug at this point…
(don’t worry about what the value of swingSpeed is, it’s always 1)
local animation = Humanoid:LoadAnimation(ReplicatedStorage.Animations.Cutlass:FindFirstChild("Hit".. Combo.Value))
animation:Play()
animation:AdjustSpeed(swingSpeed)
also please for the love of god, look at the gyazo gif before replying
azqjanna
(azqjanna)
#2
Are you playing the animation from the server or from the client?
AisarRedux
(AisarRedux)
#3
the module (of the skill) is being called from the server
AisarRedux
(AisarRedux)
#4
roblox and devform is so useful, 22h and no good response.
loltaco1110
(Amateur_Programmer)
#5
You will want to play the animations client side.
AisarRedux
(AisarRedux)
#6
how does this matter?? if i play them client side how am i gonna get the keyframe reached signal?
loltaco1110
(Amateur_Programmer)
#7
Wait… can you provide the entire script?
AisarRedux
(AisarRedux)
#8
theres no need to provide the entire script, i don’t see why you would need the entire script
loltaco1110
(Amateur_Programmer)
#9
There kinda is…
Providing the script will speed up the debugging. And maybe find the cause of the problem
AisarRedux
(AisarRedux)
#10
there isn’t any when i tell you that literally the animation doesn’t get touched;
i found the issue, the issue was literally that the animations didn’t get preloaded by the server.
(solved by calling preloadasync on the animations folder)
system
(system)
Closed
#11
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