So what I’d like to create is a part that moves to a desired position and while the part is moving, it gets slower and slower and some time ahead it will stop in the final position.
I have no idea where to start.
Basically what it should look like is a part that starts at the green part and moves a bit fast and then gets slower until it stops at the red part. I do not want to use tweening since it feels wrong…
Why does Tweening feel wrong? It has different EasingStyles that accomplish that same speed change.
Is the item a platform that a player will interact with? If you CFrame it the player will just slide off it.
You can also fix that by tweening a Part and welding another Unanchored Part to it as the player platform.
Another option is to use a PrismaticConstraint and change the LinearResponsiveness to get the reducing speed effect.