I have an issue where the ViewportFrame isnt rendering some meshes correctly.
They are single meshes, yet they have missing bodyparts/faces in the viewportframe… Looks like the mesh is not fully loaded, faces missing from the geometry. Only some of the meshes do this, others working correctly. This issue is only in the viewportframe, in the Workspace the mesh is fine. (For example equipping a pet, the mesh looks as it should, it has no missing parts/faces.).
These are custom meshes, made in blender, all have the same texture and size/scale, only the uv is different. Any idea what might cause this? Might be a modeling related problem? Why is the mesh fine in Workspace but not in a ViewportFrame?
Here is an example, of how some meshes look in the ViewportFrame:
This is a single mesh, has no other parts, yet rendering like this. It only does this in the ViewportFrame, in the workspace it looks fine. (Tried equipping it, and simply just dragging it from the gui to workspace, both worked)
I tried parenting the model to the WorldModel, didnt help. Changed the Camera and Model CFrame to check if its a clipping issue or something, didnt help. I checked face orientation for the mesh, and all correct. All faces are joined in the mesh.
Weirdest thing is its only happening on some meshes.