ProximityPrompt Bug

Hello Devs! In my game a player gets teleported and then teleported back to an area after a round. A proximityPrompt that was working before they got teleported does not fire now. Any ideas why?
Here is my code

script.Parent.Triggered:Connect(function(plr)
	game.ReplicatedStorage.ValueEvent:FireClient(plr,"NeonSword",10)
	print("Fired")
end)

What exactly is in the client code that manages that event?

I know the client code for this is not the problem. I did a print on this script and it does not fire

The client code only alters the ActionText of the proximityPrompt

Can you show me it please? Thanks