Hello Devs! In my game a player gets teleported and then teleported back to an area after a round. A proximityPrompt that was working before they got teleported does not fire now. Any ideas why? Here is my code
script.Parent.Triggered:Connect(function(plr) game.ReplicatedStorage.ValueEvent:FireClient(plr,"NeonSword",10) print("Fired") end)
What exactly is in the client code that manages that event?
I know the client code for this is not the problem. I did a print on this script and it does not fire
The client code only alters the ActionText of the proximityPrompt
Can you show me it please? Thanks