How would I implement this into my game?
The easiest would be limiting the center of the camera.
Every frame, limit the X and Z values of the camera’s position to some min and max using math.clamp
.
It would be more useful to limit the edges of the camera, but that’s more complicated.
1 Like
Ok thanks! I will try to work with your recommendations.
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.