2D Character Movement

I’ve been working on character movement similar to the game Hollow Knight for the past week, and I’d like some feedback, tips, bugs, and suggestions to make it better than it already is.

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Wow very cool! One question, how did you get the player to be able to go through the platforms, when I have made 2d games I have always had a problem of it being too glitchy too include.

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I shot a ray above the HumanoidRootPart by like 15 studs and checked if there was something above and if the platform was under a certain folder and I just changed the CanCollide property from there.

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