Add a currency system and make buyable (or unlockable) skins for the cursor.
Inspired by disguised toast???
If someone has a touchscreen it would be a bit too unfair.
You should make the UI look as modern as the cursor. It would look better.
As I already said
âŚand Xbox
My laptop has touchscreen so I asked that question.
An Anti-Touchscreen script that if you use touchscreen/teleport your cursor far away it pushes it back⌠If thatâs possible.
you forgot to add checkpoints (unless on purpose) but definitely do
me increase dpi to max be like
I wasnât even aware that was possible. After some better UI elements and maybe some sound effects, it could be really good. There could be a lot of different kinds of obstacles in the UI, which could be really fun to play!
The idea isnât unique, but itâs not very implemented in Roblox, so go for it! What I would do is make a checkpoints system.
to @IceTheOneAndOnly @octav20071 and anyone else talking about checkpoints, I was thinking about having them every 5 stages.
To @Vyntrick with his concern, I am pretty sure there is a way to detect this as there is a screen that says âsee you soonâ when you click out of this game, and says âwelcome backâ when you click back in. Or when you press the windows key and such, if i detect when a user does this I can easily reset them back to the previous stage.
Though I dont know what @JayManLive uses to detect the players clicking to other windows and such.
If you created a gamepad cursor for xbox (its hard) then it could work. Games like project:Hood have a xbox mouse cursor.
I can imagine a joystick being used on Mobile, but whatever the developer wants, based on his previous statements about the project.
This looks very interesting!
there actually is because in this cia roleplay game i used to play when you switched to another tab other than roblox it would say you were âafkâ
also address teh touchscreen computer issue.
and⌠roblox is adding this brand new virtual gamepad cursor for xbox to move around so yes it would work. and for before that, it would work too as they would move cursor with control stick.
I wouldnât personally play this game unless there was a competitive aspect for example trying to beat your friends or even speedrunning the game.
Also like @IceTheOneAndOnly and a few others have mentioned, how are you going to make this work properly? Theres a few tablet PCâs on the market, the only thing I could think of this working is like dragging an object (might sound like snake though then)
Recommendation if you want this to maybe work on mobile would be to create a custom cursor objectâŚ
So you may want to create a image that can be dragged across the screenâŚ
Here is a module if your unsure how to go about creating that (reason why iâm unsure this will work is because I donât use this module, so I donât know if it supports touch):
I donât see why people were saying how mobile would work, Itâs really obvious if you put your mind to it.
and forgot to say nice work, if this were to be released I will play it but to be honest this doesnât seem like a game that would thrive in the long run⌠nice work though!
I have implemented a script that kicks you if it detects a touchscreen
UserInputService.TouchEnabled
And a script that sends you back to the last checkpoint if you open the Roblox menu.
GuiService.MenuOpened
I am going to implement this to see if the player âtabs outâ to try and cheat @Vyntrick
UserInputService.WindowFocusRealeased
This would get super frustrating for players who accidently hit the escape key or whatever button xbox players use to access the main menu. What if they need to change volume, adjust some settings (I donât know what the settings are for XBOX, but I do know theyâre similar to what we PC players have just different)?
Not mention if you want to save stages on next user join, they would lose the stage there at because they hit the roblox menu button.
I kind of get what he means though, as people could open the menu, move the mouse, then close the menu to bypass the level?
Mby just a restart that level instead of last checkpoint though.
People would work hard to get to a specific stage only to lose it, feel unmotivated to continue and most likely leave. Keep in mind, majority of the playerbase is kids, we all know this.
Restarting that specific level if the escape menu is opened would be a much better idea compared to sending them all the way back to a previous check point.