I was awaiting this for a while ago. I believe it will simplify 2D development a lot. 2D development in Roblox just got way easier.
Neat engine, but I noticed some problems when playing the testing place.
The character movement is buggy, pressing A and D sometimes gets me stuck in place, and the jumping is borderline impossible to maneuver sometimes.
I’m working on fixing that, I missed it
Would this engine allow for easy implementation of our own systems that usual games have, like inventories, weapons, spells, etc. Or would we have to hard-code all this into the engine?
you would have to code on the engine, they don’t come pre-built, but it should be easy to do since I tried to make the engine as easy to use as possible.
Upside Engine v1.0.1
I strongly recommend that you re-read the installation page as I have changed a few things
New features
- typescript support
- docstring support (typescript only)
- new engine method “Extend”
Update the package with this command:
git submodule update
Upside Engine v1.0.2
Fixes
- Character movement with default controllers
- Input detection for mobile and thumbstick
Update the package with this command:
git submodule update
Upside Engine v2.0.0
Changelog
Many things have been changed for the long term health of the project, the following updates will be less likely to break your code probably. It is strongly recommended to go through the tutorial again to learn the new way of working with upside engine.
Breaking Changes
-
The :Create() method has been replaced by .new(name: string)
- Impact: Any use or reference to the :Create() method in your code will cause errors.
- Action required: Use .new() instead, .new just accepts a parameter, the class name. It is recommended to go through the get started tutorial again to see the new ways of doing things that were previously done automatically by passing arguments.
-
The :GetService() method has been replaced by .GetService(name: string)
- Impact: Any use of the :GetService() method using colon in your code will cause errors.
- Action required: Use “.” instead of “:”.
-
The :Extend() method has been deleted
- Impact: Any use or reference to the :Extend() method in your code will cause errors.
- Action required: As we have switched to idiomatic OOP this method is unnecessary…
-
DrawPixels() method has changed all its parameters by the pixel size of the lights
- Impact: Any use of the :DrawPixels() method with the old parameters in your code will cause errors.
- Action required: DrawPixels now accepts just one parameter, the pixel size.
-
Scene instance now is a folder
- Impact: Any use or reference to the scene instance in your code will probably cause errors.
- Action required: Now the scene and the lighting frames are grouped in a folder. When using .Instance, you access the folder, the scene frame is named “GameFrame”, and the lighting frame “Lighting”.
-
Removed default ScreenGui
- Impact: The scene will not be displayed as it does not have a ScreenGui/SurfaceGui/BillboardGui as parent
- Action required: You have to set the scene instance parent to a ScreenGui/SurfaceGui/BillboardGui.
-
The “Load” and “Unload” methods of the sceneManager have been removed and replaced by the “Enable” and “Disable” scene methods
- Impact: Any use of the “Load” and “Unload” methods in your code will cause errors.
- Action required: You have to use the scene “Enable” and “Disable” methods instead.
-
The “FindByName” and “HasOne” methods has been removed from the scene object
- Impact: Any use of the “FindByName” and “HasOne” methods in your code will cause errors.
- Action required: You can use the same methods in the property “Objects”.
Features
- Added collision masks
- Added parallel lighting system
- Added constant velocity to physical objects
- Added camera offset
- Added free camera (The camera follows the character when leaving from the camera limits)
Update the package with this command:
git submodule update
awesome engine, i have waiting for this update
Upside Engine v2.0.1
Changelog
Some changes were made to improve the project performance.
Features
- Added OnlyTrackVisible property to the scene object
Improvements
- Physics optimization
Fixes
- Physics fix: x and y axes are now calculated separately and not together as before, as this caused them not to work correctly
- Some documentation examples were outdated
Update the package with this command:
git submodule update
Nice engine. you are good creator!