I was awaiting this for a while ago. I believe it will simplify 2D development a lot. 2D development in Roblox just got way easier.
Neat engine, but I noticed some problems when playing the testing place.
The character movement is buggy, pressing A and D sometimes gets me stuck in place, and the jumping is borderline impossible to maneuver sometimes.
Iâm working on fixing that, I missed it
Would this engine allow for easy implementation of our own systems that usual games have, like inventories, weapons, spells, etc. Or would we have to hard-code all this into the engine?
you would have to code on the engine, they donât come pre-built, but it should be easy to do since I tried to make the engine as easy to use as possible.
Upside Engine v1.0.1
I strongly recommend that you re-read the installation page as I have changed a few things
New features
- typescript support
- docstring support (typescript only)
- new engine method âExtendâ
Update the package with this command:
git submodule update
Upside Engine v1.0.2
Fixes
- Character movement with default controllers
- Input detection for mobile and thumbstick
Update the package with this command:
git submodule update
Upside Engine v2.0.0
Changelog
Many things have been changed for the long term health of the project, the following updates will be less likely to break your code probably. It is strongly recommended to go through the tutorial again to learn the new way of working with upside engine.
Breaking Changes
-
The :Create() method has been replaced by .new(name: string)
- Impact: Any use or reference to the :Create() method in your code will cause errors.
- Action required: Use .new() instead, .new just accepts a parameter, the class name. It is recommended to go through the get started tutorial again to see the new ways of doing things that were previously done automatically by passing arguments.
-
The :GetService() method has been replaced by .GetService(name: string)
- Impact: Any use of the :GetService() method using colon in your code will cause errors.
- Action required: Use â.â instead of â:â.
-
The :Extend() method has been deleted
- Impact: Any use or reference to the :Extend() method in your code will cause errors.
- Action required: As we have switched to idiomatic OOP this method is unnecessaryâŚ
-
DrawPixels() method has changed all its parameters by the pixel size of the lights
- Impact: Any use of the :DrawPixels() method with the old parameters in your code will cause errors.
- Action required: DrawPixels now accepts just one parameter, the pixel size.
-
Scene instance now is a folder
- Impact: Any use or reference to the scene instance in your code will probably cause errors.
- Action required: Now the scene and the lighting frames are grouped in a folder. When using .Instance, you access the folder, the scene frame is named âGameFrameâ, and the lighting frame âLightingâ.
-
Removed default ScreenGui
- Impact: The scene will not be displayed as it does not have a ScreenGui/SurfaceGui/BillboardGui as parent
- Action required: You have to set the scene instance parent to a ScreenGui/SurfaceGui/BillboardGui.
-
The âLoadâ and âUnloadâ methods of the sceneManager have been removed and replaced by the âEnableâ and âDisableâ scene methods
- Impact: Any use of the âLoadâ and âUnloadâ methods in your code will cause errors.
- Action required: You have to use the scene âEnableâ and âDisableâ methods instead.
-
The âFindByNameâ and âHasOneâ methods has been removed from the scene object
- Impact: Any use of the âFindByNameâ and âHasOneâ methods in your code will cause errors.
- Action required: You can use the same methods in the property âObjectsâ.
Features
- Added collision masks
- Added parallel lighting system
- Added constant velocity to physical objects
- Added camera offset
- Added free camera (The camera follows the character when leaving from the camera limits)
Update the package with this command:
git submodule update
awesome engine, i have waiting for this update
Upside Engine v2.0.1
Changelog
Some changes were made to improve the project performance.
Features
- Added OnlyTrackVisible property to the scene object
Improvements
- Physics optimization
Fixes
- Physics fix: x and y axes are now calculated separately and not together as before, as this caused them not to work correctly
- Some documentation examples were outdated
Update the package with this command:
git submodule update
Nice engine. you are good creator!
hello, I bought the plugin but its very buggy.
whenever I close a widget im unable to reopen it
sometimes when I select camera the GameFrame turns into the camera frame? very weird
and also theres no documentation on the plugin so its kinda hard to figure out how to use everything
The widgets are a bit buggy, if you mean that the plugin doesnât ârememberâ his position and size, I tried to fix it in a lot of ways, but looks like its a roblox bug or something like that.
When widgets are sometimes not visible, you can fix it by right clicking on the toolbar and enabling the widget you want, if one doesnât appear in the options, click again on the widget you want to make visible (this will be fixed in future plugin releases).
There is a short video about me using it in the documentation, but itâs true, the plugin is not very well documented, in the future I will try to make a tutorial about the plugin, In the meantime, if you have any questions you can join the discord server and I will answer you without any problem :)!
The camera is linked directly to the scene frame, because this allows to create a 2D camera in the most optimal way you can make a 2d camera in roblox, moving every object manually would make a worst moving effect and would give a worst performance.
Upside Engine v2.0.2
Some changes have been made before a major update to make the public version more stable in the meantime.
Fixes
- Delta time was unstable
- Runtime was executed in server unnecessarily
Update the package with this command:
git submodule update
Upside Engine v2.1.0
Some changes have been made before a major update to make the public version more stable in the meantime.
Breaking changes
- The
ConstantVelocityEnabled
property has been removed- Impact: Any use or reference to the
ConstantVelocityEnabled
property in your code will cause errors. - Action required: Remove all the references to the
ConstantVelocityEnabled
property. To emulate the behaviour of this property you can set the property constantly to a specific value.
- Impact: Any use or reference to the
Fixes
- Collisions wasnât working when ConstantVelocityEnabled property was enabled
- There were some files with .lua instead of .luau, which was incoherent
- HitboxScale wasnât working properly
- Jump looks forced
git submodule update
Thatâs pretty cool, nice work!
Upside Engine v2.1.1
Small fix
Documentation
- Plugin guide has been added
Fixes
- False values are not loaded when loading plugin content
Hello, HackerPuppy. I love UpsideEngine so much, is the best 2d engine of the world of roblox. Thank you so much for your efforts and gl with the project.
Upside Engine v2.1.2
Some changes to optimizate the client replication
Refactor
- Network optimization
git submodule update
Hello,
Do you have any other example places? I checked out the slime one and cat one⌠just wondering about the other ones that are shown in the YT.
Thanks