2D isometric sprites in 3d view -help

Hello. I’ve created this simple demo.

robloxapp-20241030-1120049.wmv (1.1 MB)
It works fine but once the camera position is changed the sprite does not change orientation to match the new camera position. What would be a good way to achieve this Doom styled effect?
I’ve included the place file. The script in question can be found under StarterPlayerScripts.
Make sure to have mouselockswitch toggled on. I’ve yet to change that to be always on.
Demo.rbxl (80.2 KB)

1 Like

Use a beam with attachments.
Create a beam, and make sure FaceCamera is ticked as true.
image
TextureSpeed must be set to 0.
Replace Texture, with your decal.

Make sure to place the attachments like this:

Then voila, it should start following your camera’s direction. Lemme know if it worked with you or not.