Hi all! I’ve been thinking this through and here is what I’ve concluded. I am making a game that is completely Gui based and I’m trying to find out the most efficient way of moving the player and detecting collision.
I know that in order to simulate movement I will need to move the character in one position and move everything else in the opposite direction. If I am trying to detect objects that are in a frame and their reaction to the player, will my following logic work? Does it seem plausible? Thanks for your feedback and advice!