I got bored and decided to create a 2D particle system. The math isn’t 100% accurate (in fact, I doubt its more than 5% accurate), but it does look sorta cool. I know this isn’t a first, but I still felt like posting. Oh, and did I mention that its uncopylocked? (Excuse my horrible button code, I didn’t feel like optimizing it.)
“The math isn’t 100% accurate (in fact, I doubt its more than 5% accurate), but it does look sorta cool”
If there’s anything I’ve learned from ROBLOX: As long as it LOOKS right, it’s fine. I mean a game is essentially a mock-real-life environment, so as long as things fit within the fake world, it will look “real.”
For instance, I like to make a lot of planes on ROBLOX, but I use hardly any (basically none) real aeronautical math.
[quote] “The math isn’t 100% accurate (in fact, I doubt its more than 5% accurate), but it does look sorta cool”
If there’s anything I’ve learned from ROBLOX: As long as it LOOKS right, it’s fine. I mean a game is essentially a mock-real-life environment, so as long as things fit within the fake world, it will look “real.”
For instance, I like to make a lot of planes on ROBLOX, but I use hardly any (basically none) real aeronautical math. [/quote]
That Gifset you used reminds me of the Buggers in Ender’s Game. :imagine:
Looks pretty great. This could be used for overlays in games that rely heavily on particles/effects - might even decrease lag vs. using ROBLOX’s 3D particles?
[quote] That Gifset you used reminds me of the Buggers in Ender’s Game. :imagine:
Looks pretty great. This could be used for overlays in games that rely heavily on particles/effects - might even decrease lag vs. using ROBLOX’s 3D particles? [/quote]
Does ROBLOX even have 3D particles yet? I haven’t been on for a while (or maybe I just never discovered them).
Anyways, I definitely do have plans for creating an intro or two with this particle system. If you check out the code, it should be easy enough to do so. Just modify the gravity code to assign certain particles to certain gravity sources (multiple gravity sources are already semi-supported) and have them form letters/symbols/etc… I’ll try to add a “particle text” API for this sometime soon.
Sorry for the bump, but I added some cool new stuff for anybody interested. Particles now change color according to their position on the screen, and you can generate them in a circle! (Like how the “circle” gravity source works)