2d Portal Particle Emitters Problem

I want to create a 2d portal effect but it follows the camera, breaking the illusion. I am using particle emitters and I don’t know how to fix it.

These are my particle settings:

All help is appreciated! Thank you! :slight_smile:

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Try changing Orientation property

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Hello there!, In the appearance tab, Above size, They have a property called Orientation, With that you can change what it faces! Experiment around and see what works best for you.

I tried that, but any other way makes the particle disappear.
On the FacingCameraWorldUp mode, the problem persists:


On the VelocityParallel mode the particle entirely disappears:

On the VelocityPerependicular mode the same thing happens:

I don’t know what is happening here @Fvellt and @imNiceBox.

the problem is, your particle velocity is 0, set it to 0.01.
sorry if the error don’t get solved

No, unfortunately it didnt work.