Currently experimenting with 2d cave generation. This tutorial playlist really helped me accomplish this, since I was able to convert C# code used into lua, since there aren’t really cave generation tutorials on lua.
Normal-Sized Regions
Large Region with a local water level
Small Regions
Large Region, no water level
Another note: This generation is procedural, so each seed has a different cave shape, size, and water level
Any Ideas/Feedback? Please let me know!