I probably won’t have any time longer to work on this, so I just want to show this
This was mostly inspired by tetr.io and my interest in Tetris in general
It is
- VERY incomplete
- Doesn’t have a proper tetromine bag randomizer yet (thats just purely random without protection against repetition)
- Doesn’t have any main menu
- Completely client-sided (no server-side code at all)
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Now available on Rotra - Roblox
Since the game ui is still very minimal, to check for game over, use the developer console (you have to rejoin to restart the game atm until I figure out on a way to deal with ui)
Lastly, live releases should now be using a tetromine bag randomizer with repetition protection
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UI work in progress, also the game can now automatically restart on game-over so you don’t need to rejoin:
The massive gap on the top frame is intentional at the time I’m posting this (it follows the new topbar navigation inset which is only available in Studio - will be fixed after I add in code to make use of
GuiService.TopbarInset
to dynamically resize)