Yup. 4 (somewhat, at least) popular executors
Remember that most of them will be patched in a short time probably, also remember to check your prints and other stuff, so you wasn’t listening to what players say.
All of those are localscripts. Preferably put in ReplicatedFirst.
- Detects on injection (before autoexec executes itself)
- Detects after injection (after autoexec executes itself, thus bypassable)
- Doesn’t work anymore
— Trigon Evo. 24.10.2024 — patched (at least I think so) NVMLOL:
game:GetService('ReplicatedStorage').ChildAdded:Connect(function(v)
if v.Name == 'OSEBackground' and v:IsA('Frame') then
-- detected. lol. this is an executor ui backup stored there for some reason.
end
end)
— Delta — NOT A DETECTION, but breaks the UI, can’t close it, execute anything or other stuff:
game:GetService('TweenService').Name = math.random()
— Vega X — WILL BE PATCHED SHORTLY:
game:GetService('LogService').MessageOut:Connect(function(msg,msgtype)
if msg:find('Depricated & Drop Support on') and msgtype == Enum.MessageType.MessageWarning then -- yes, it even has grammar issues
--detected lol
end
end)
— Evon — couldn’t expect more this youtuber:
game:GetService('LogService').MessageOut:Connect(function(msg,msgtype)
if msg == 'Launching Old Evon GUI' and msgtype == Enum.MessageType.MessageOutput then
--detected. funny
end
end)
love you all