360 degree aiming akin to Metroid Dread

✂️ 360 aiming clip - YouTube I’ve been trying to create an effect similar to the 360 aiming in Metroid Dread for a game of mine.

To create the poses for the aiming, I have an animation exactly a second long that I control the TimePosition of every frame, which allows me to create an aiming effect.

The problem I’m having is converting controller joystick X and Y positions into a value from 0 to 1 that I can then input into my code to create accurate aiming.

I’ve tried converting the joystick position to degrees with no luck, and tried using the raw joystick position to just feed into the TimePosition value to no avail.

Any ideas or help would be greatly appreciated, thanks.


sovled it using some clever usage of the joystick’s position.


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