3D Drawing Systems

I don’t have any difficulty with scripting 3D Paint Systems, however I’m facing a problem where I’m using a small part to represent the paint and have to make it attach to the player unanchored exactly where the mouse was being held. It can weld however it is not at the original position where the mouse was pointing at. Any alternative methods to how I can achieve making it possible for the 3D System to work on painting on players? While the mouse is being held down, parts are generated and are positioned at the mouse target position btw.

If you use a Weld, you need to set C0 and/or C1 in addition to setting Part0 and Part1. However, it sounds like you could easily solve this by using a WeldConstraint. It will attach the parts to each other with the offset they have at the moment of attaching. So you can just position the part to the mouse position and then create the WeldConstraint.

I’ve tried that, doesn’t work.

What is happening when you use a WeldConstraint? Where does the paint part go?

Just an update, I used a weld constraint and set the parent to the paint object and it surprisingly worked. So problem solved I think.

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