You can write your topic however you want, but you need to answer these questions:
I’m making a plataform game and i need te character flip they body instantily like in 2d games
i try change humanoid root part rotation and works but i got a diferent issue
i make a custom character using bones like in blender, the animation show’s the front of the body but if i flip then changing the humanoid rotation the character’s back will be facing the camera
so anyone have any tips to make this? like i should make 2 animations each side and if i do how i put this working?
it’s simple, you can make a function that you can trigger every time you want your character to flip.
Example:
local animation = YOURFLIPANIMATION
function Flip(Character)
local humanoid = Character:FindFirstChildOfClass("Humanoid")
local animator = humanoid:FindFirstChildOfClass("Animator")
local animationTrack = animator:LoadAnimation(animation)
animationTrack:Play()
end
local character = script.Parent
Flip(character)
end