I’m looking for someone who thrives at making 3D Models + Textures of Foliage. This Foliage will include Trees, Bushes, and Rocks. I’m looking for about 15-17 Models and need them ASAP.
The Types of Trees will be your Average Spruce, Prickly Pine, Gargantuan Jungle and Peaceful Palms
I’m quite interested at how you’re using smooth terrain for a game this large. I’ve never been able to use it without slowing down the framerate significantly, on a computer that never usually lags on Roblox.
((thats really weird… are you sure it doesn’t have something to do with how one of your scripts in the client interacts with the terrain? it also may just be that the computer’s graphics capabilities are extremely low, although im not sure what the polycount of a smooth terrain map is compared to a moderately complex scene of only parts))
:WriteVoxels is definitely your best friend in any situation like this. Like ScriptOn mentioned, Terrain has been fairly optimized, even pretty recently. In my situation I find it a lot more efficient than using parts.