3D Foliage Modeler/Texturer - 20,000 R$ ASAP

Hello!

I’m looking for someone who thrives at making 3D Models + Textures of Foliage. This Foliage will include Trees, Bushes, and Rocks. I’m looking for about 15-17 Models and need them ASAP.

The Types of Trees will be your Average Spruce, Prickly Pine, Gargantuan Jungle and Peaceful Palms :sunglasses:

The Foliage would need to blend into Smooth Terrain
http://imgur.com/a/98qI4

I’m looking for Trees similar to this, but with a Smoother Style
http://imgur.com/a/LFjBQ
http://imgur.com/a/5hdl2
http://imgur.com/a/aofFP

If interested, hit me up with some example work on Discord (Smooth#5980) or the DMs here.

Thanks!

Could you give us a few examples of what you’re looking for?

Added some examples :slight_smile:

I have some ROBLOX models that are not meshes that may be of interest, all dynamically generated.

How would you feel about those models being meshes and a little more realistic instead of the blocky style shown?

It’d be a Christmas Miracle!

EDIT: There are a few models, like the Jungle trees, that I don’t have - those would still need to be created.

Hunger games with smooth terrain? Nice.

Is it going to be an update, or a new game?

Both.

Stay tuned :grin:

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I’m quite interested at how you’re using smooth terrain for a game this large. I’ve never been able to use it without slowing down the framerate significantly, on a computer that never usually lags on Roblox.

((thats really weird… are you sure it doesn’t have something to do with how one of your scripts in the client interacts with the terrain? it also may just be that the computer’s graphics capabilities are extremely low, although im not sure what the polycount of a smooth terrain map is compared to a moderately complex scene of only parts))

New terrain optimizations make terrain crazy efficient.

:WriteVoxels is definitely your best friend in any situation like this. Like ScriptOn mentioned, Terrain has been fairly optimized, even pretty recently. In my situation I find it a lot more efficient than using parts.

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