If I directly select the animation where all the checkboxes are, I didn’t ever notice animations playing.
But now I remember where the Instances were. Once I figured out that the animations were somewhere, and now I recall where:
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Maybe it has trouble playing it because the AnimationId is this
usually this reminds me of these keyframe sequences id that yet need to be uploaded
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I think they’re supposed to play, but the problem is that the Parts are not named like the bones and I do have to adjust these all the times.
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just selecting this sometimes deletes this entire thing here:
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The Importer doesn’t study the file I import completely.
Not sure if the files give a clue on where the bones are parented to, but if it did, maybe it could smart re-name them.
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Also another thing I want to mention. I hate the RootPart. I always go to the RootPart, set the size to like 0.1,0.1,0.1 and the RootPriority to something higher (so that I can play the animation without the assembly breaking)
Will there be one day, where the RootPart will no longer be a requirement for animations, but replaced by a pure attachment or something?
Well, the RootPart serves as the assembly but it’s being represented as a Part and idk…
I can move it and the animation still works fine.
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If only I knew how the 3D Importer is reading through the file and then returning the information as. Whether it’s using a Roblox Studio built-in function or whether it’s parsing the file within the Plugin itself.