3D Importer Fails to Import to Group Inventory for Multiple Meshes

Issue Description

When attempting to import multiple meshes using the 3D Importer, I encountered a bug that prevented me from selecting a Roblox group as the creator for each mesh. After selecting the group inventory for the first mesh, the selection resets when configuring the creator for additional meshes. As a result, the list of Roblox groups disappears, making it impossible to import meshes under a Roblox group. The only workaround is to import each mesh individually, which is time-consuming and inefficient.

Reproduction Steps

  1. Open the 3D Importer in Roblox Studio.
  2. Select multiple meshes to import simultaneously.
  3. Attempt to change the creator for the first mesh from β€œMe” to a Roblox group.
  4. Proceed to the next mesh and attempt to select the same group as the creator.
  5. Observe that the group list resets and the option to import under a Roblox group is no longer available.

Expected Behavior

I should be able to select a Roblox group as the creator for each mesh in a batch import without the selection resetting. The group list should remain available for all selected meshes to enable group-based imports.

Actual Behavior

When trying to set a Roblox group as the creator for additional meshes after the first selection, the group list resets and the option to import under a group disappears. This prevents batch imports under a group inventory.

Workaround

The only workaround is to import each mesh individually and manually set the creator each time, which is tedious and significantly slows down the workflow.

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@itsFrank17 @iridiumegg – Pinging so both of you can be aware of this!

Hey! Thanks for reporting, taking a look

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This should be fixed if you close and re-open Studio!

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Yep, it is fixed. Thank you so much!!! :happy4:

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