3D Layered Clothing is Now Available!

R6 is definitely still in favour.

I can state multiple :

  • Much less time consuming - R6 has only 6 joints : Head, Torso, LeftArm, RightArm, LeftLeg, RightLeg. Due to this, it is much less time consuming to animate. Not easier, just less time consuming.

  • Better for certain types of animations - R6 is extremely good at animating “cartoony” animations, and a lot of the motion in them can feel more animated. This is likely due to the simplicity of the rig that can mold animations that are amazingly complex and beautiful.

  • Easier to script with(?) - I am not sure, but I think it would be easier to script with R6, as it has a lower joint count than R15. I am not sure on this though, so I apologise if I am wrong.

R6 is not out of favour, and it won’t be anytime soon. Although I am quite content with the direction Roblox is going (except Rthro), it won’t erase older features from existence.

An example of this is modelling vs building. Modelling is called by some ignorant people to be the “better version of building”, and that it will replace building in Roblox. I don’t know about you, but I do not see the field of building falling out of favour anytime soon; in fact, I see it growing more and more.

R6 is still quite good, and this is coming from an animator of 4 years. R15 is amazing to animate with, and so is R6. Comparing them is pointless, as they are completely different from each other.

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Ditto to this. They are not mutually exclusive, but they are also not the same. It is simply impossible to fully swap from R6 to R15, as mentioned by the reasons in my post above.

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Should Layered Clothing be supported on R6?
  • Yes
  • No

0 voters

If you chose no, why not?

I think R6 should be supported for animating purposes, it’s easier to animate and less joints to animate. I also think it should be supported because it’d look really cool on R6 Avatars, and R15 isn’t for everyone. I really wanna try this out, but my avatar doesn’t look good in R15. I think it’d look better in R6.

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An issue occurs in the animation styles of R6; since R6 has a lot fewer joints, animators usually detach the limbs from the torso when animating to provide for a better design - and since 3D clothing needs mesh-deformed rigs to work when moving the limbs away from the main torso, you would see very weird stretching.
To circumvent this issue, a solution would be to let 3D clothing for R6 characters not use mesh deformation and instead be “welded” onto each limb individually. Doing so would not only address the issue of Roblox engineers having to have R6 rigs support mesh deformation, but also the cloth-stretching issue mentioned above.

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This would be a good addition to Roblox squid game(s)

I’m curious.
Have you guys ever included a topic that discusses moving clothes (mesh deformation) during your meetings?

I’m aware that the current system in place for animations & clothing don’t go well together if you allow players to animate clothing, but I wonder if this has ever been brought up internally, and what the results of that discussion would have been.

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Here’s my avatar in 3D Layered Clothing!

I have a question though, how do I go about making my Layered Clothing Avatar, a StarterCharacter, so I could walk around in it. I tried re-naming it to “StarterCharacter” and putting it into StarterPlayer, I can’t move at all.

Any help is appriciated, thanks!

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you’re just dismissing it as “fear of change” without thinking about it. there’s good change and then there’s bad change. i think this update is very interesting, and could be used for cool things, but having as a wide-spread avatar option is just another spit on the grave of the original roblox aesthetic.

again, i think it’s cool and i don’t think it’s bad, it just seems oddly out of place. thankfully, the more i look at it on regular roblox avatars (not Rthro ones), the nicer it seems to be

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Found another interesting thing - in some cases, geometry is improperly hidden when multiple layers of clothing are applied, but not when a single layer is applied. E.g. shows with just pants or just shirts, but hides when both are worn:

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AAAAAAAAAAAAAAAAAAAAAAGH!!!

This is not a hard concept??? Why are you having such difficulty grasping it!? This is an R15 rig running an R6 animation. JUST. DON’T. ANIMATE. THE. EXTRA. JOINTS.

This is nonsense.

There are DOZENS upon DOZENS of scripts FREE FOR YOU TO USE that will convert ANY R6 animation to an R15 animation. In fact, I’ll save you the trouble of finding them and include the one by @TheNexusAvenger right here!

Converter.lua (9.0 KB)

I’ll even do you one better and include a .rbxm with all the default R6 animations already converted to R15 as KeyframeSequences! All you need to do is upload them.

DummyR15.rbxm (40.8 KB)

So, as I’ve said PLENTY of times. There is no reason to continue using R6 other than sheer laziness.

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My experience with this has gone well so far and I’m excited for this feature to be displayed across the catalog and being able to use this in games will be fun, fits very well with R15. I’m glad it didn’t come out that weird looking way they displayed it in RDC when it was still in the works. Heres a screenie I took; justminorclippingissues,cantwaitforthistocomeout!!!

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Why would I export an R15 rig, which purposely looks worse with stiff animations, animate that, go through the trouble of having to deal with the hierarchy of the rig, when I could just do it with R6 rigs.

What?

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It?? Looks?? The same??? Huh???

You… Can… Just… Animate an R6 rig. THEN you can take 10 seconds to run the script to convert it to an R15 animation and you’ll have access to avatar scaling, facial animation, mesh deformation, and layered clothing for free.

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theres no point in arguing, i completely agree with you; theyre stubborn and once they realise change IS good, theyr gonna learn.

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This will initially be released In-games for developer release then brought aboard to that Catalog for creators to make clothing similar to our current UGC.

I may be wrong but this is how I presume it will pan out, Although I am correct it will be on both the Catalog as well available for developer release just not sure which one is releasing first, for all we know it could drop at the same time?

I agree, I’m currently using R6 for my game and I want to shift over to R15 since I have a lot more movability with Animations as well gain a lot more out of these new updates.

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I think this update is really cool! I just hope that they fix the clothes no-clipping on certain avatars, and how some clothes don’t fit on non-rthro characters. But apart from that, layered clothing is great.

Why do they need to use R15 tho. If they want to use R6 then let them dude. Roblox is about powering imagination. Shoving R15 down their throats is not powering imagination.

Stop trying to force people to use something they don’t want to.

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then… ik this is a shocker? They cant use layered clothing or mesh deformation - So hear me out; use R6 all you want, but dont CRY about it not supporting new features. Thats why if you want new features, move over to R15. period.

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You’ve fully ignored my post which is very annoying and only responded to one point, especially seeing how angrily you’ve responded. Please re read my whole post properly.
Please stop blatantly using the Texas sharpshooter fallacy here. Maintaining it civil would also be appreciated.

1 Like