3D Layered Clothing is Now Available!

Can the avatar catalog API documentation be updated, specifically the assetType Id’s? With the release of layered clothing we now have more asset types, and while I was able to figure out the types using the process of elimination, it would be helpful for the official documentation to be up-to-date. Subcategories also need to be updated.

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Is there a way I can apply this to a Dummy?

not bad honestly looks great for some avatars if you can style it that is :wink:

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There are still plenty of reasons to use R6, Layered Clothing is completely different from all the other things you’ve listed there.

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Agree, and Yeah it’s definitely looking great :+1:

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Roblox finally rolled out the layered clothing,Will this be updated to reflect this?

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I have been testing layered Clothing and I notice that everything stacks depending on the order you use:

Humanoid:AddAccessory(Item)

meaning that if I do the following:

Humanoid:AddAccessory(Jacket)
Humanoid:AddAccessory(TShirt)

The T-Shirt ends up on top of the Jacket(covering it up) even if I set the AccessoryType to each Accessories, I was wondering if there is any function to make sure to equip depending on what type of Item it is with out having to worry about the order I call the AddAccessory() function.

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when these pants ever release? (does not include the pants that are already onsale)

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A few of those are event items. But I think the others are tests

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it also not includes event items

So… I’m, trying to place layered clothing onto an NPC, however, the clothing is being weird…

Here is my code:

["LayeredClothing"] = {
		{
			["AccessoryType"] = Enum.AccessoryType.Jacket,
			["AssetId"] = 9120037870,
			["Order"] = DefaultLayeredClothingOrder[Enum.AccessoryType.Jacket]
		},
	}
if info.LayeredClothing then
		for _,Clothing in pairs(info.LayeredClothing) do
			table.insert(newmannequin.buyables, Clothing.AssetId)
		end
		HumanoidDescription:SetAccessories(info.LayeredClothing, false)
	end
	newmannequin.HumanoidDescription = HumanoidDescription
	rig.Humanoid:ApplyDescription(HumanoidDescription)

Any ideas? Also, when I try anything but this one Jacket, it just doesn’t load…

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Here is the response from the script when I call info.LayeredClothing for reference
image

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Is the NPC an R6 model? I don’t believe we support layered clothing for R6 models.

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Looking at the model, it looks like R15. Layered clothing seems to not work very well on non-players/custom characters.

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It is an R15 Model, just no animations were given or anything (was wanted to look upright)

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…So will layered clothing support R6 in the future later on or not?

Because there’s not really a confirmed answer if it’ll happen, so it would be exciting to hear if it was in the works.

I think it would be possible if a blocky avatar template was provided to UGC creators as an option instead of the sole human-like template people are forced to use now.

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i think others have mentioned this, but the addition of layered clothing brings up an issue. We need a base character for the website avatar editor that we can build off of, that doesn’t already have clothing on. Like human just with undergarments on that can be fully customized with layered clothing, hair, accessories, ect.

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They already have that…

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No, like to make an avatar with in the avatar editor. I’ll update my post to make that clearer, sorry.

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I meant items that you need to redeem or smth