It appears the HSR clipping system still arbitrarily chops off important body geometry. In this example here, you can see that my avatar’s tail is chopped off :
I previously filed a bug report about this :
Currently, there is a huge, fundamental design issue with layered clothing’s clipping technology that I would like to get changed. This thread will be broken down into a handful of sections, highlighting & discussing the various aspects of this technology & why its behavior should be changed a bit.
The problem
As of 6/14/21, layered clothing has a clipping system that attempts to hide body geometry that is covered by clothing, since the body geometry can’t be seen. This is great for performanc…
EDIT : This issue seems to only affect older clothing uploaded by Roblox. Outdated HSR data that’s attached to the clothing or something?
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