Hi! I made a post not too long ago regarding 3D / Layered clothing & have revisited and got further than I did before, but I’ve seemingly ran into another dead end. I’m Ideally wanting the clothing to function properly on avatars.
The issue I’m having is around the weight paint stage (I’m assuming so at least), which is stopping the clothing from being influenced correctly, and is resulting in me asking what approach would be mandatory to weight paint the areas on the clothing correctly? I’ve already made & textured a plaid jacket, Imported it and got it equipped but its visually not working as intended.
**It looks partially fine up until I move my character.
This is what happens to the clothing once an action is applied to the character :
I have looked for solutions on both the devforums and youtube, but unfortunately havent come across something beneficial. I’ve even tried painting various weights assigned to each bone in an attempt at trial and error, but unfortunately nothing has worked as I’ve wanted.
Thanks in advance! - Remnants :).