3D Mesh Starts rendering wrong



These models uses mesh Imported from blender and they used to work well in workspace no problem and has been good for long time, but recently I’ve noticed that they look broken (as you can see from the images above) and that the vertices looks merged, I’ve asked my co-developer if she can see the same issues on her studio and she confirmed its the same, this must be a workspace issues since they work just fine within ViewportFrames as you can see from the Image below:

Expected behavior

I expect the meshes to behave normally, Instead of looking like a broken shark teeth

Disable the MeshStreamingAndImprovedLods property in workspace. You may also want to increase the studio rendering level.

Update: this seems to be an issue in studio regardless of whether that property is enabled, but it works fine for me in testing and live sessions when the property is disabled.

It fixed it, but Won’t disabling that invites some client issues since the client would need to render it fully despite the distance?

also I’ve noticed is that in real Roblox game its fine despite having it enabled, so maybe its all about studio bug?

I think it messes with studio when it’s enabled, that being said mesh streaming is a relatively new feature, disabling it won’t result in a massive increase in performance issues.

1 Like

alright thanks for the help, I’ll keep it disabled for now until Roblox fix the issue