Here is the pictures of my imported/Export settings and the model itself.
Keep in mind, no modifier is being used, just modified the vertices/duplicated them
looks like some normals are facing the wrong way. try putting on double sided in roblox mesh properties
I would recommend flipping the normals in Blender instead. If you use the DoubleSided property in Roblox Studio, unnecessary faces will render.
I’m a newbie when it comes to Blender, could you please elaborate what “Flipping the normalls” means please?
That fixes it somewhat, this is what appears now.
This was the solution. thank you!
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