3d model shading is like inverted

So i was making a model for my left hand but i came across this problem after importing it into roblox

i’ve tried many things and yet nothing worked and i’m still getting the same bug everytime

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Its possible that the faces are inverted from whatever modeling app you used to make it, search for something like “how to fix inverted faces (modeling app)”

Also I think meshes have a property called DoubleSided, so try to turn that on if it is

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i tried double sided, but i still get this weird shading.

i used blender as a modelling app

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Check this out: Flip Normals (inverted faces) – Blender Knowledgebase

If that doesn’t help maybe check your Roblox 3D import settings?


It fixed part of the problem, after importing i get this without having to enabled double sided but i’m still trying to figure out how to get the shading correctly

I’m not sure, I don’t model much
Could it be a lighting issue?
This is a setting in the 3D Import menu, maybe this does something?
image

It worked!!

image

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Yipee!