3D model texturing help

Hey guys,
I’m modeling a couple stuff for a game I’m working on, and I’ve encountered some sort of problem.
The current object I’m modeling is a Viking shield. I have textured it completely in a texture software called “Quixel mixer”. It produces pretty good results. However, when importing the model + textures, (By the way, I am using Surface Appearance) It seems that the textures might have gotten compressed? It just doesn’t look like how I textured it. I think it might be a lighting issue, but I am not the best at that and require assistance. I have looked throughout the dev forum for a solution, as many have also encountered this problem, but cannot find one.

Viking shield in texturing software:
image

Viking shield in Studio:
image

I would appreciate the help, thanks.

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What is the resolution of the original texture?

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It’s currently 2k, however, I’m not sure what the limit is on Roblox.

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If I remember correctly, the resolution limit is 1024x1024, so it was probably compressed.

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That’s unfortunate, I will see if changing the texture to 1k might fix this issue?
I’m guessing that the shiny metal is a lighting issue correct?

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Its shiny in both pictures, changing the skybox will change the colors that are reflected. Also you can tweak lighting settings to mix more/less of the skybox(reflection)

Also, maybe if you resize the texture before uploading you’ll have more control over the quality of the resizing. (and it may look sharper)

Another thing I notice is scale. Look at the blocks on the ground, your shield should be smaller than one of those. That may be why the texture looks blurry is it being stretched.

see how big a character is compared to that floor grid:
image

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For the resolution roblox auto compresses to 1k.

For the colors being off the texturing software you are using may have color influenced lighting instead of white light which makes the texture color appear different.

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Sorry to bring you back to this post, but I am not sure what you mean by resizing the texture, how would that affect it?

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Oh, I’m no expert at making textures, I was just saying, if you resize it to the roblox max size, which is 1024x1024, then Roblox doesn’t have to resize it for you and your resize software might be better than whatever they do automatically.

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In the studio settings, you can try adjusting the rendering setting and change the render level or the mesh detail level to higher ones. I don’t believe this could be the actual solution but it could possibly increase the resolution. The only problem doing this is that it could have your game be quite laggy. Let me know if it seems to work.

Yeah I assume it was compressed. I’m not that skilled at texturing, but I assume that’s what happened.