Hey guys,
I’m modeling a couple stuff for a game I’m working on, and I’ve encountered some sort of problem.
The current object I’m modeling is a Viking shield. I have textured it completely in a texture software called “Quixel mixer”. It produces pretty good results. However, when importing the model + textures, (By the way, I am using Surface Appearance) It seems that the textures might have gotten compressed? It just doesn’t look like how I textured it. I think it might be a lighting issue, but I am not the best at that and require assistance. I have looked throughout the dev forum for a solution, as many have also encountered this problem, but cannot find one.
Its shiny in both pictures, changing the skybox will change the colors that are reflected. Also you can tweak lighting settings to mix more/less of the skybox(reflection)
Also, maybe if you resize the texture before uploading you’ll have more control over the quality of the resizing. (and it may look sharper)
Another thing I notice is scale. Look at the blocks on the ground, your shield should be smaller than one of those. That may be why the texture looks blurry is it being stretched.
see how big a character is compared to that floor grid:
For the colors being off the texturing software you are using may have color influenced lighting instead of white light which makes the texture color appear different.
Oh, I’m no expert at making textures, I was just saying, if you resize it to the roblox max size, which is 1024x1024, then Roblox doesn’t have to resize it for you and your resize software might be better than whatever they do automatically.
In the studio settings, you can try adjusting the rendering setting and change the render level or the mesh detail level to higher ones. I don’t believe this could be the actual solution but it could possibly increase the resolution. The only problem doing this is that it could have your game be quite laggy. Let me know if it seems to work.