I am working on creating models in Blender, however I want to know the best way to lower the amount of triangles in my models to under 10,000 so they can be uploaded to Roblox. At the moment I am working on this cowboy hat (see img below), but when I add subdivision surface it is too many triangles when it actually looks good (when I change the view). So how do I make my models smooth (like other hats on Roblox) w/o going over 10,000 triangles.
2,928 Triangles (S.S. View 2)
11,712 Triangles (S.S. View 3)
There is a big difference, how do I get right in the middle of that? Is there a way to directly change it?
Try applying subdivide at 1, and then simplify manually with Dissolve Vertices/Edges/Face (X hotkey to open up the options). Honestly the topology isn’t great so any fix it going to be a good amount of work.
I suppose what Aotrou said is the same thing as making edges soft / hard inside Maya.
Basically atleast inside Maya you can choose if a edge should get hard or smooth lightning cast onto it which is really useful to make a mesh look smoother than it is.
I reckon there should be a similiar feature in Blender which should let you remove some of the edges you currently got and use that to keep your mesh looking smooth.
You will be able to use less triangles with this method. Make sure you are modeling correctly as 11k triangles for your hat doesn’t seem like efficiently modeled it. Modeling tutorials should help out.