i agree it would be nice if roblox would implement this, But honestly the performence ainât that bad. If you render them on the client side. wich can easily be done with the module.
I currently did add a âAccelerationâ parameter wich could be used for gravity but as of now the increase isnt gradually so it tempers with the direction and spread.
If you go to my profile there should be a Plugin called âParticle pluginâ if you install it and allow the script injection. 3 scripts will appear. 2 of them to activate particle emmiters in your world. 1 is the actual module. only in a module pack im working on.
anyway, if you open the plugin with the button in the plugins tab a widget will open. select a basepart or attachment and click the create button this will add the needed things for the system to work.
a documentation will follow soon!
but maby you can figure the works out before that