I’ve been trying to get this to work for sometime.
Basically, on studio the 3d sound is very sensible and odd (not what I want), while in game the sound is normal. This happens in every place I’ve made, no matter if it’s something like an empty baseplate with a part that has a sound inside of it.
Here’s a video of the issue in studio:
Here’s a video of how the sound is supposed to be heard(Ignore the sound being delayed due to my code and having bad quality sometimes, those are not the issue):
Notice how it’s louder in an ear than the other in the studio, while it’s equalized in game.
How can I make the studio sound be heard like it is heard in game?