3D sound acting differently in studio than in game

I’ve been trying to get this to work for sometime.

Basically, on studio the 3d sound is very sensible and odd (not what I want), while in game the sound is normal. This happens in every place I’ve made, no matter if it’s something like an empty baseplate with a part that has a sound inside of it.

Here’s a video of the issue in studio:


Here’s a video of how the sound is supposed to be heard(Ignore the sound being delayed due to my code and having bad quality sometimes, those are not the issue):

Notice how it’s louder in an ear than the other in the studio, while it’s equalized in game.
How can I make the studio sound be heard like it is heard in game?

Also forgot to mention, I tried both reinstalling studio and resetting my studio settings, didn’t work…

Has anyone had/is having this issue? Please share your thoughts.