3D Trails with Mesh Deformation?

I’m currently working on a game where we have elements and water is one of them. To simulate water, we use the Trail instance with a bubble texture, which looks pretty cool, but is not what we really wanted to do.

There is a new game called RoBending that, according to the developer, uses mesh deformation to make their 3D water. The water moves like the Trail instance, but somehow it’s 3D. This is how it looks like:

How could I make a similar “3D Trail”?

Bone Rigs. Pretty sure that’s what’s happening here.

  1. Create your water shape in a 3D modeling program, e.g. blender
  2. Rig the model using an armature, e.g. setting up an armature in blender
  3. Fix up the weights of each bone by painting the weights, e.g. painting weights in blender
  4. Import to Roblox, you can learn about Roblox’s importing process here and here
  5. Either animate the rig, or update the bone transforms procedurally

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