I’m currently working on a game where we have elements and water is one of them. To simulate water, we use the Trail instance with a bubble texture, which looks pretty cool, but is not what we really wanted to do.
There is a new game called RoBending that, according to the developer, uses mesh deformation to make their 3D water. The water moves like the Trail instance, but somehow it’s 3D. This is how it looks like:
How could I make a similar “3D Trail”?