3rd person weapon animation bug

I have a weapon system I am currently developing and am unable to figure out this one bug that has been popping up anytime I try to mix a gun aiming system with a look at mouse script


The image above shows the bug in effect, with my arms sticking up while looking down. I don’t want my arms to lock up and I’d want it to move with my upper torso which the animation is not doing.


The image above shows the freemodel look at mouse system I am using, if you need any more code samples please let me know.

I have tried:
Getting rid of any other obstructing animations (aiming is the only animation apart from the core roblox r15 anims)
Setting the priority of the aim anim to highest
Removing both upper torso and head values from the animation

I will continue to experiment and figure it out but if anyone has any solutions please let me know.

1 Like