Hello, so currently prototyping a game idea that is like the game of 4 square, you may have played it back in like elementary school or maybe middle school but essentially like in the name there are 4 squares and one ball basically the squares are numbered from 1-4 and the 4th square is the “king”, but the only difference between the player in that square and the other 3 is that the king gets to server the ball first…
Anyways, my first course of action was of course to create the ball “physics”, but that would get complex super fast so I had to improvise and im basically using pre made animations and then scaling them based on player input which actually works surprisingly well, only issue is that players cant hit the ball in the air and they must wait until its back on the ground, which actually game me the idea to improvise 4 square and make it fit my current system more
So in essence, in real 4 square when the ball hits your square and you cant get it hit into someone else square or it hits the line or is out of bounds then your out, but im thinking of pretty much that same concept but instead of having to hit it in the air (which my current system cant do), when someone does hit it inside of your square a timer comes up for how long you can keep the ball until your out, so if you don’t hit it into someone else square (after its landed in yours), then your out
when i was giving this some thought it felt like it would play like blade ball but i feel like its completely different though