4000-4500MB Memory Usage In A Game With Little Amount Of Assets

I saw this post about high memory that said a brand new games start with around 2000MB of memory usage.

My game with a small house and one tree has memory usage of 4000MB up to 4500MB, and I was wondering what could be causing this.

I thought it could maybe be the textures on the house, but I don’t think it would boost the memory usage up that much.

I am open to optimization tips and ideas, thank you.

Are there any scripts in the game? If not, what is the render level?

Maybe it’s because of the terrain and its decoration.

there are a couple scripts for:

  • Clicking on a part to open a gui

  • Making a light flicker

  • Clicking on a part to unanchor it

Ok, those all seem like simple scripts. I think I would agree with @Misinformater because terrain size can take up a lot of storage due to It being very realistic

Alright, to test to see if that was the cause, I removed terrain temporarily…

And the memory skyrockets to 6000MB?!?!

(Forgot to crop the screenshot, oops)

You should try on Roblox instead of Studio.

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Also, have you updated studio recently?

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yes, studio updated today when I opened it

Have you still tried @Misinformater’s Idea?

Maybe someone should try your game.

Okay I’ll try it, I’m guessing studio uses more memory

My memory usage in the roblox player was only 200MB!

Now I know that studio memory information is inaccurate at times, thanks!

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In studio there are script debuggers that take up a ton of memory, try it in an actual game.