I saw this post about high memory that said a brand new games start with around 2000MB of memory usage.
My game with a small house and one tree has memory usage of 4000MB up to 4500MB, and I was wondering what could be causing this.
I thought it could maybe be the textures on the house, but I don’t think it would boost the memory usage up that much.
I am open to optimization tips and ideas, thank you.
Dfn150
(DevFunNewIdeas)
August 3, 2022, 6:55pm
#2
Are there any scripts in the game? If not, what is the render level?
Maybe it’s because of the terrain and its decoration.
there are a couple scripts for:
Dfn150
(DevFunNewIdeas)
August 3, 2022, 7:00pm
#5
Ok, those all seem like simple scripts. I think I would agree with @Misinformater because terrain size can take up a lot of storage due to It being very realistic
Alright, to test to see if that was the cause, I removed terrain temporarily…
And the memory skyrockets to 6000MB?!?!
(Forgot to crop the screenshot, oops)
You should try on Roblox instead of Studio.
1 Like
Dfn150
(DevFunNewIdeas)
August 3, 2022, 7:05pm
#9
Also, have you updated studio recently?
1 Like
yes, studio updated today when I opened it
Dfn150
(DevFunNewIdeas)
August 3, 2022, 7:07pm
#11
Have you still tried @Misinformater ’s Idea?
Maybe someone should try your game.
Okay I’ll try it, I’m guessing studio uses more memory
My memory usage in the roblox player was only 200MB!
Now I know that studio memory information is inaccurate at times, thanks!
1 Like
In studio there are script debuggers that take up a ton of memory, try it in an actual game.